Trenord trains serve primarily destinations in Lombardy-including Milan's Malpensa Airport. Here is my game if you want to have a look at my attempt - just put the file in your saves directory (on Windows, \yournamehere\Documents\OpenTTD\save) it uses some NewGRFs but they should all be on BaNaNaS.Trenord is the company that resulted from a merger between the state-run Trenitalia and a rail company in the Lombardy region. Watching their building style (and looking at their archive of past games) is the best way to learn how to build in this style (it's how I learnt, anyway). I've linked to the website of the insane #openttdcoop guys, who build huge networks cooperatively. This is an awful lot of text to read/remember, so I'd suggest looking at some games. On normal track they should be placed every other tile, whenever you build a bridge or tunnel you should double it to prevent a larger signal gap occurring, as this will generate huge queues under heavy traffic. Other tricks to remember are to ensure curves are as long as your trains to prevent slowdown, assuming the realistic acceleration setting is on (which it really should be, the original model is crap), and to minimise gaps between signals. Presignals are also used to make trains make more intelligent platform choices at stations (as explained in the link above) path signals can do this too though. Two important concepts for high traffic throughput junctions are giving some tracks priority over others, and balancing traffic across multiple lines both of which require the use of presignals. The first step to building anything complicated is to learn how to use the signals. This was rebuilt three times and ended up with 24 platforms. The biggest station is the town drop, with 1,115 trains stopping there (basically everything except coal ended up going there). I built organically, starting with a single loop main line (to avoid having to fit huge mainline junctions in) and expanded/rebuilt lines, junctions and stations as traffic increased. The number of trains increased rapidly, and I finished with almost 1400 trains on a 512x256 map. I recently played a game where the plan was to service every primary industry using trains that were only two tiles in length. buses delivering passengers to a big trainstation), since you can construct big vehicle stations. cars are simplay very slow, but you can use them for small feeder networks (e.g. airplanes are very fast, but airports are limited in size and thus cannot handle the huge amounts of goods that you can move around with trains. also they move very slow, which lessens profit. ships only need one dock, but they are restricted to waterways. you can of course also use planes, ships and cars, but these are not only boring, but they aren't as efficient as trains for most tasks. Trains are usually the mostly used form of transportation, because they offer a lot of possibilities and challenges. in order to do so, you have to construct big junctions and stations to handle the amount of trains coming through. this is done, because long lines are giving the most profit. this facility needs a big station for drop off and another big station to take all the crates and deliver them to a city (which also rquires a big station). oil, wood, cattle) to one single producing facility. Often, players transport huge amounts of primary cargo (e.g. openttdcoop - large scale, advanced network and infrastructure projects.To get your mittens on some flair, please contact us from the account you want flaired with appropriate proof of your identity. OpenTTDCoop or other large community team members.We hand out special "verified user" flair to those who request it and are in a genuine need for it. Official IRC Channel (#/r/openttd on OFTC).Report a Player / Moderator Contact /r/openttd links of interest reddit OpenTTD server network Server Rules - please read these! This subreddit welcomes any OpenTTD related content, discussions, and questions! Transport-related subjects are also permitted, but please try to keep it somewhat relevant to the game at hand. The project aims to produce a fully open source version of the 1994 classic, while extending it with new graphical options, signal types, and much more. OpenTTD is an open source remake of Chris Sawyer's Transport Tycoon Deluxe. If you're joining one of our servers, please be sure to thumb through our house rules.
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